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1995-09-01
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This is Info file ../../info/lispref.info, produced by Makeinfo-1.63
from the input file lispref.texi.
Edition History:
GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
Programmer's Manual (for 19.13) Third Edition, July 1995
Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc.
Copyright (C) 1995 Amdahl Corporation. Copyright (C) 1995 Ben Wing.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public License"
may be included in a translation approved by the Free Software
Foundation instead of in the original English.
File: lispref.info, Node: Blinking, Next: Usual Display, Prev: Temporary Displays, Up: Display
Blinking Parentheses
====================
This section describes the mechanism by which XEmacs shows a matching
open parenthesis when the user inserts a close parenthesis.
- Variable: blink-paren-function
The value of this variable should be a function (of no arguments)
to be called whenever a character with close parenthesis syntax is
inserted. The value of `blink-paren-function' may be `nil', in
which case nothing is done.
*Please note:* This variable was named `blink-paren-hook' in
older Emacs versions, but since it is not called with the
standard convention for hooks, it was renamed to
`blink-paren-function' in version 19.
- Variable: blink-matching-paren
If this variable is `nil', then `blink-matching-open' does nothing.
- Variable: blink-matching-paren-distance
This variable specifies the maximum distance to scan for a matching
parenthesis before giving up.
- Variable: blink-matching-paren-delay
This variable specifies the number of seconds for the cursor to
remain at the matching parenthesis. A fraction of a second often
gives good results, but the default is 1, which works on all
systems.
- Function: blink-matching-open
This function is the default value of `blink-paren-function'. It
assumes that point follows a character with close parenthesis
syntax and moves the cursor momentarily to the matching opening
character. If that character is not already on the screen, it
displays the character's context in the echo area. To avoid long
delays, this function does not search farther than
`blink-matching-paren-distance' characters.
Here is an example of calling this function explicitly.
(defun interactive-blink-matching-open ()
"Indicate momentarily the start of sexp before point."
(interactive)
(let ((blink-matching-paren-distance
(buffer-size))
(blink-matching-paren t))
(blink-matching-open)))
File: lispref.info, Node: Usual Display, Next: Display Tables, Prev: Blinking, Up: Display
Usual Display Conventions
=========================
The usual display conventions define how to display each character
code. You can override these conventions by setting up a display table
(*note Display Tables::.). Here are the usual display conventions:
* Character codes 32 through 126 map to glyph codes 32 through 126.
Normally this means they display as themselves.
* Character code 9 is a horizontal tab. It displays as whitespace
up to a position determined by `tab-width'.
* Character code 10 is a newline.
* All other codes in the range 0 through 31, and code 127, display
in one of two ways according to the value of `ctl-arrow'. If it is
non-`nil', these codes map to sequences of two glyphs, where the
first glyph is the ASCII code for `^'. (A display table can
specify a glyph to use instead of `^'.) Otherwise, these codes map
just like the codes in the range 128 to 255.
* Character codes 128 through 255 map to sequences of four glyphs,
where the first glyph is the ASCII code for `\', and the others are
digit characters representing the code in octal. (A display table
can specify a glyph to use instead of `\'.)
The usual display conventions apply even when there is a display
table, for any character whose entry in the active display table is
`nil'. Thus, when you set up a display table, you need only specify
the characters for which you want unusual behavior.
These variables affect the way certain characters are displayed on
the screen. Since they change the number of columns the characters
occupy, they also affect the indentation functions.
- User Option: ctl-arrow
This buffer-local variable controls how control characters are
displayed. If it is non-`nil', they are displayed as a caret
followed by the character: `^A'. If it is `nil', they are
displayed as a backslash followed by three octal digits: `\001'.
- Variable: default-ctl-arrow
The value of this variable is the default value for `ctl-arrow' in
buffers that do not override it. *Note Default Value::.
- User Option: tab-width
The value of this variable is the spacing between tab stops used
for displaying tab characters in Emacs buffers. The default is 8.
Note that this feature is completely independent from the
user-settable tab stops used by the command `tab-to-tab-stop'.
*Note Indent Tabs::.
File: lispref.info, Node: Display Tables, Next: Beeping, Prev: Usual Display, Up: Display
Display Tables
==============
You can use the "display table" feature to control how all 256
possible character codes display on the screen. This is useful for
displaying European languages that have letters not in the ASCII
character set.
The display table maps each character code into a sequence of
"runes", each rune being an image that takes up one character position
on the screen. You can also define how to display each rune on your
terminal, using the "rune table".
* Menu:
* Display Table Format:: What a display table consists of.
* Active Display Table:: How XEmacs selects a display table to use.
* Character Descriptors:: Format of an individual element of a
display table.
File: lispref.info, Node: Display Table Format, Next: Active Display Table, Up: Display Tables
Display Table Format
--------------------
A display table is an array of 256 elements. (In FSF Emacs, a display
table is 262 elements. The six extra elements specify the truncation
and continuation glyphs, etc. This method is very kludgey, and in
XEmacs the variables `truncation-glyph', `continuation-glyph', etc. are
used. *Note Truncation::.)
- Function: make-display-table
This creates and returns a display table. The table initially has
`nil' in all elements.
The 256 elements correspond to character codes; the Nth element says
how to display the character code N. The value should be `nil', a
string, a glyph, or a vector of strings and glyphs (*note Character
Descriptors::.). If an element is `nil', it says to display that
character according to the usual display conventions (*note Usual
Display::.).
If you use the display table to change the display of newline
characters, the whole buffer will be displayed as one long "line."
For example, here is how to construct a display table that mimics the
effect of setting `ctl-arrow' to a non-`nil' value:
(setq disptab (make-display-table))
(let ((i 0))
(while (< i 32)
(or (= i ?\t) (= i ?\n)
(aset disptab i (concat "^" (char-to-string (+ i 64)))))
(setq i (1+ i)))
(aset disptab 127 "^?"))
File: lispref.info, Node: Active Display Table, Next: Character Descriptors, Prev: Display Table Format, Up: Display Tables
Active Display Table
--------------------
The active display table is controlled by the variable
`current-display-table'. This is a specifier, which means that you can
specify separate values for it in individual buffers, windows, frames,
and devices, as well as a global value. It also means that you cannot
set this variable using `setq'; use `set-specifier' instead. *Note
Specifiers::. (FSF Emacs uses `window-display-table',
`buffer-display-table', `standard-display-table', etc. to control the
display table. However, specifiers are a cleaner and more powerful way
of doing the same thing. FSF Emacs also uses a different format for
the contents of a display table, using additional indirection to a
"glyph table" and such. Note that "glyph" has a different meaning in
XEmacs.)
Individual faces can also specify an overriding display table; this
is set using `set-face-display-table'. *Note Faces::.
If no display table can be determined for a particular window, then
XEmacs uses the usual display conventions. *Note Usual Display::.
File: lispref.info, Node: Character Descriptors, Prev: Active Display Table, Up: Display Tables
Character Descriptors
---------------------
Each element of the display-table vector describes how to display a
particular character and is called a "character descriptor". A
character descriptor can be:
a string
Display this particular string wherever the character is to be
displayed.
a glyph
Display this particular glyph wherever the character is to be
displayed.
a vector
The vector may contain strings and/or glyphs. Display the
elements of the vector one after another wherever the character is
to be displayed.
`nil'
Display according to the standard interpretation (*note Usual
Display::.).
File: lispref.info, Node: Beeping, Prev: Display Tables, Up: Display
Beeping
=======
You can make XEmacs ring a bell, play a sound, or blink the screen to
attract the user's attention. Be conservative about how often you do
this; frequent bells can become irritating. Also be careful not to use
beeping alone when signaling an error is appropriate. (*Note Errors::.)
- Function: ding &optional DONT-TERMINATE SOUND DEVICE
This function beeps, or flashes the screen (see `visible-bell'
below). It also terminates any keyboard macro currently executing
unless DONT-TERMINATE is non-`nil'. If SOUND is specified, it
should be a symbol specifying which sound to make. This sound
will be played if `visible-bell' is `nil'. (This only works if
sound support was compiled into the executable and you are running
on the console of a Sun SparcStation, SGI, or HP9000s700.
Otherwise you just get a beep.) The optional third argument
specifies what device to make the sound on, and defaults to the
selected device.
- Function: beep &optional DONT-TERMINATE SOUND DEVICE
This is a synonym for `ding'.
- User Option: visible-bell
This variable determines whether XEmacs should flash the screen to
represent a bell. Non-`nil' means yes, `nil' means no. On TTY
devices, this is effective only if the Termcap entry for the
terminal type has the visible bell flag (`vb') set.
- Variable: sound-alist
This variable holds an alist associating names with sounds. When
`beep' or `ding' is called with one of the name symbols, the
associated sound will be generated instead of the standard beep.
Each element of `sound-alist' is a list describing a sound. The
first element of the list is the name of the sound being defined.
Subsequent elements of the list are alternating keyword/value
pairs:
`sound'
A string of raw sound data, or the name of another sound to
play. The symbol `t' here means use the default X beep.
`volume'
An integer from 0-100, defaulting to `bell-volume'.
`pitch'
If using the default X beep, the pitch (Hz) to generate.
`duration'
If using the default X beep, the duration (milliseconds).
For compatibility, elements of `sound-alist' may also be:
* `( sound-name . <sound> )'
* `( sound-name <volume> <sound> )'
You should probably add things to this list by calling the function
`load-sound-file'.
Caveats:
- You can only play audio data if running on the console screen
of a Sun SparcStation, SGI, or HP9000s700.
- The pitch, duration, and volume options are available
everywhere, but many X servers ignore the `pitch' option.
The following beep-types are used by XEmacs itself:
`auto-save-error'
when an auto-save does not succeed
`command-error'
when the XEmacs command loop catches an error
`undefined-key'
when you type a key that is undefined
`undefined-click'
when you use an undefined mouse-click combination
`no-completion'
during completing-read
`y-or-n-p'
when you type something other than 'y' or 'n'
`yes-or-no-p'
when you type something other than 'yes' or 'no'
`default'
used when nothing else is appropriate.
Other lisp packages may use other beep types, but these are the
ones that the C kernel of XEmacs uses.
- User Option: bell-volume
This variable specifies the default volume for sounds, from 0 to
100.
- Command: load-default-sounds
This function loads and installs some sound files as beep-types.
- Command: load-sound-file FILENAME SOUND-NAME &optional VOLUME
This function reads in an audio file and adds it to `sound-alist'.
The sound file must be in the Sun/NeXT U-LAW format. SOUND-NAME
should be a symbol, specifying the name of the sound. If VOLUME
is specified, the sound will be played at that volume; otherwise,
the value of BELL-VOLUME will be used.
- Function: play-sound SOUND &optional VOLUME DEVICE
This function plays sound SOUND, which should be a symbol
mentioned in `sound-alist'. If VOLUME is specified, it overrides
the value (if any) specified in `sound-alist'. DEVICE specifies
the device to play the sound on, and defaults to the selected
device.
- Command: play-sound-file FILE &optional VOLUME DEVICE
This function plays the named sound file at volume VOLUME, which
defaults to `bell-volume'. DEVICE specifies the device to play
the sound on, and defaults to the selected device.
File: lispref.info, Node: Processes, Next: System Interface, Prev: Display, Up: Top
Processes
*********
In the terminology of operating systems, a "process" is a space in
which a program can execute. XEmacs runs in a process. Emacs Lisp
programs can invoke other programs in processes of their own. These are
called "subprocesses" or "child processes" of the XEmacs process, which
is their "parent process".
A subprocess of XEmacs may be "synchronous" or "asynchronous",
depending on how it is created. When you create a synchronous
subprocess, the Lisp program waits for the subprocess to terminate
before continuing execution. When you create an asynchronous
subprocess, it can run in parallel with the Lisp program. This kind of
subprocess is represented within XEmacs by a Lisp object which is also
called a "process". Lisp programs can use this object to communicate
with the subprocess or to control it. For example, you can send
signals, obtain status information, receive output from the process, or
send input to it.
- Function: processp OBJECT
This function returns `t' if OBJECT is a process, `nil' otherwise.
* Menu:
* Subprocess Creation:: Functions that start subprocesses.
* Synchronous Processes:: Details of using synchronous subprocesses.
* MS-DOS Subprocesses:: On MS-DOS, you must indicate text vs binary
for data sent to and from a subprocess.
* Asynchronous Processes:: Starting up an asynchronous subprocess.
* Deleting Processes:: Eliminating an asynchronous subprocess.
* Process Information:: Accessing run-status and other attributes.
* Input to Processes:: Sending input to an asynchronous subprocess.
* Signals to Processes:: Stopping, continuing or interrupting
an asynchronous subprocess.
* Output from Processes:: Collecting output from an asynchronous subprocess.
* Sentinels:: Sentinels run when process run-status changes.
* Process Window Size:: Changing the logical window size of a process.
* Transaction Queues:: Transaction-based communication with subprocesses.
* Network:: Opening network connections.
File: lispref.info, Node: Subprocess Creation, Next: Synchronous Processes, Up: Processes
Functions that Create Subprocesses
==================================
There are three functions that create a new subprocess in which to
run a program. One of them, `start-process', creates an asynchronous
process and returns a process object (*note Asynchronous Processes::.).
The other two, `call-process' and `call-process-region', create a
synchronous process and do not return a process object (*note
Synchronous Processes::.).
Synchronous and asynchronous processes are explained in following
sections. Since the three functions are all called in a similar
fashion, their common arguments are described here.
In all cases, the function's PROGRAM argument specifies the program
to be run. An error is signaled if the file is not found or cannot be
executed. If the file name is relative, the variable `exec-path'
contains a list of directories to search. Emacs initializes
`exec-path' when it starts up, based on the value of the environment
variable `PATH'. The standard file name constructs, `~', `.', and
`..', are interpreted as usual in `exec-path', but environment variable
substitutions (`$HOME', etc.) are not recognized; use
`substitute-in-file-name' to perform them (*note File Name
Expansion::.).
Each of the subprocess-creating functions has a BUFFER-OR-NAME
argument which specifies where the standard output from the program will
go. If BUFFER-OR-NAME is `nil', that says to discard the output unless
a filter function handles it. (*Note Filter Functions::, and *Note
Read and Print::.) Normally, you should avoid having multiple
processes send output to the same buffer because their output would be
intermixed randomly.
All three of the subprocess-creating functions have a `&rest'
argument, ARGS. The ARGS must all be strings, and they are supplied to
PROGRAM as separate command line arguments. Wildcard characters and
other shell constructs are not allowed in these strings, since they are
passed directly to the specified program.
*Please note:* The argument PROGRAM contains only the name of the
program; it may not contain any command-line arguments. You must use
ARGS to provide those.
The subprocess gets its current directory from the value of
`default-directory' (*note File Name Expansion::.).
The subprocess inherits its environment from XEmacs; but you can
specify overrides for it with `process-environment'. *Note System
Environment::.
- Variable: exec-directory
The value of this variable is the name of a directory (a string)
that contains programs that come with XEmacs, that are intended
for XEmacs to invoke. The program `wakeup' is an example of such
a program; the `display-time' command uses it to get a reminder
once per minute.
- User Option: exec-path
The value of this variable is a list of directories to search for
programs to run in subprocesses. Each element is either the name
of a directory (i.e., a string), or `nil', which stands for the
default directory (which is the value of `default-directory').
The value of `exec-path' is used by `call-process' and
`start-process' when the PROGRAM argument is not an absolute file
name.
File: lispref.info, Node: Synchronous Processes, Next: MS-DOS Subprocesses, Prev: Subprocess Creation, Up: Processes
Creating a Synchronous Process
==============================
After a "synchronous process" is created, XEmacs waits for the
process to terminate before continuing. Starting Dired is an example of
this: it runs `ls' in a synchronous process, then modifies the output
slightly. Because the process is synchronous, the entire directory
listing arrives in the buffer before XEmacs tries to do anything with
it.
While Emacs waits for the synchronous subprocess to terminate, the
user can quit by typing `C-g'. The first `C-g' tries to kill the
subprocess with a `SIGINT' signal; but it waits until the subprocess
actually terminates before quitting. If during that time the user
types another `C-g', that kills the subprocess instantly with `SIGKILL'
and quits immediately. *Note Quitting::.
The synchronous subprocess functions returned `nil' in version 18.
In version 19, they return an indication of how the process terminated.
- Function: call-process PROGRAM &optional INFILE DESTINATION DISPLAY
&rest ARGS
This function calls PROGRAM in a separate process and waits for it
to finish.
The standard input for the process comes from file INFILE if
INFILE is not `nil' and from `/dev/null' otherwise. The argument
DESTINATION says where to put the process output. Here are the
possibilities:
a buffer
Insert the output in that buffer, before point. This
includes both the standard output stream and the standard
error stream of the process.
a string
Find or create a buffer with that name, then insert the
output in that buffer, before point.
`t'
Insert the output in the current buffer, before point.
`nil'
Discard the output.
0
Discard the output, and return immediately without waiting
for the subprocess to finish.
In this case, the process is not truly synchronous, since it
can run in parallel with Emacs; but you can think of it as
synchronous in that Emacs is essentially finished with the
subprocess as soon as this function returns.
(REAL-DESTINATION ERROR-DESTINATION)
Keep the standard output stream separate from the standard
error stream; deal with the ordinary output as specified by
REAL-DESTINATION, and dispose of the error output according
to ERROR-DESTINATION. The value `nil' means discard it, `t'
means mix it with the ordinary output, and a string specifies
a file name to redirect error output into.
You can't directly specify a buffer to put the error output
in; that is too difficult to implement. But you can achieve
this result by sending the error output to a temporary file
and then inserting the file into a buffer.
If DISPLAY is non-`nil', then `call-process' redisplays the buffer
as output is inserted. Otherwise the function does no redisplay,
and the results become visible on the screen only when XEmacs
redisplays that buffer in the normal course of events.
The remaining arguments, ARGS, are strings that specify command
line arguments for the program.
The value returned by `call-process' (unless you told it not to
wait) indicates the reason for process termination. A number
gives the exit status of the subprocess; 0 means success, and any
other value means failure. If the process terminated with a
signal, `call-process' returns a string describing the signal.
In the examples below, the buffer `foo' is current.
(call-process "pwd" nil t)
=> nil
---------- Buffer: foo ----------
/usr/user/lewis/manual
---------- Buffer: foo ----------
(call-process "grep" nil "bar" nil "lewis" "/etc/passwd")
=> nil
---------- Buffer: bar ----------
lewis:5LTsHm66CSWKg:398:21:Bil Lewis:/user/lewis:/bin/csh
---------- Buffer: bar ----------
The `insert-directory' function contains a good example of the use
of `call-process':
(call-process insert-directory-program nil t nil switches
(if full-directory-p
(concat (file-name-as-directory file) ".")
file))
- Function: call-process-region START END PROGRAM &optional DELETE
DESTINATION DISPLAY &rest ARGS
This function sends the text between START to END as standard
input to a process running PROGRAM. It deletes the text sent if
DELETE is non-`nil'; this is useful when BUFFER is `t', to insert
the output in the current buffer.
The arguments DESTINATION and DISPLAY control what to do with the
output from the subprocess, and whether to update the display as
it comes in. For details, see the description of `call-process',
above. If DESTINATION is the integer 0, `call-process-region'
discards the output and returns `nil' immediately, without waiting
for the subprocess to finish.
The remaining arguments, ARGS, are strings that specify command
line arguments for the program.
The return value of `call-process-region' is just like that of
`call-process': `nil' if you told it to return without waiting;
otherwise, a number or string which indicates how the subprocess
terminated.
In the following example, we use `call-process-region' to run the
`cat' utility, with standard input being the first five characters
in buffer `foo' (the word `input'). `cat' copies its standard
input into its standard output. Since the argument DESTINATION is
`t', this output is inserted in the current buffer.
---------- Buffer: foo ----------
input-!-
---------- Buffer: foo ----------
(call-process-region 1 6 "cat" nil t)
=> nil
---------- Buffer: foo ----------
inputinput-!-
---------- Buffer: foo ----------
The `shell-command-on-region' command uses `call-process-region'
like this:
(call-process-region
start end
shell-file-name ; Name of program.
nil ; Do not delete region.
buffer ; Send output to `buffer'.
nil ; No redisplay during output.
"-c" command) ; Arguments for the shell.
File: lispref.info, Node: MS-DOS Subprocesses, Next: Asynchronous Processes, Prev: Synchronous Processes, Up: Processes
MS-DOS Subprocesses
===================
On MS-DOS, you must indicate whether the data going to and from a
synchronous subprocess are text or binary. Text data requires
translation between the end-of-line convention used within Emacs (a
single newline character) and the convention used outside Emacs (the
two-character sequence, CRLF).
The variable `binary-process-input' applies to input sent to the
subprocess, and `binary-process-output' applies to output received from
it. A non-`nil' value means the data is non-text; `nil' means the data
is text, and calls for conversion.
- Variable: binary-process-input
If this variable is `nil', convert newlines to CRLF sequences in
the input to a synchronous subprocess.
- Variable: binary-process-output
If this variable is `nil', convert CRLF sequences to newlines in
the output from a synchronous subprocess.
*Note Files and MS-DOS::, for related information.
File: lispref.info, Node: Asynchronous Processes, Next: Deleting Processes, Prev: MS-DOS Subprocesses, Up: Processes
Creating an Asynchronous Process
================================
After an "asynchronous process" is created, Emacs and the Lisp
program both continue running immediately. The process may thereafter
run in parallel with Emacs, and the two may communicate with each other
using the functions described in following sections. Here we describe
how to create an asynchronous process with `start-process'.
- Function: start-process NAME BUFFER-OR-NAME PROGRAM &rest ARGS
This function creates a new asynchronous subprocess and starts the
program PROGRAM running in it. It returns a process object that
stands for the new subprocess in Lisp. The argument NAME
specifies the name for the process object; if a process with this
name already exists, then NAME is modified (by adding `<1>', etc.)
to be unique. The buffer BUFFER-OR-NAME is the buffer to
associate with the process.
The remaining arguments, ARGS, are strings that specify command
line arguments for the program.
In the example below, the first process is started and runs
(rather, sleeps) for 100 seconds. Meanwhile, the second process
is started, and given the name `my-process<1>' for the sake of
uniqueness. It inserts the directory listing at the end of the
buffer `foo', before the first process finishes. Then it
finishes, and a message to that effect is inserted in the buffer.
Much later, the first process finishes, and another message is
inserted in the buffer for it.
(start-process "my-process" "foo" "sleep" "100")
=> #<process my-process>
(start-process "my-process" "foo" "ls" "-l" "/user/lewis/bin")
=> #<process my-process<1>>
---------- Buffer: foo ----------
total 2
lrwxrwxrwx 1 lewis 14 Jul 22 10:12 gnuemacs --> /emacs
-rwxrwxrwx 1 lewis 19 Jul 30 21:02 lemon
Process my-process<1> finished
Process my-process finished
---------- Buffer: foo ----------
- Function: start-process-shell-command NAME BUFFER-OR-NAME COMMAND
&rest COMMAND-ARGS
This function is like `start-process' except that it uses a shell
to execute the specified command. The argument COMMAND is a shell
command name, and COMMAND-ARGS are the arguments for the shell
command.
- Variable: process-connection-type
This variable controls the type of device used to communicate with
asynchronous subprocesses. If it is non-`nil', then PTYs are
used, when available. Otherwise, pipes are used.
PTYs are usually preferable for processes visible to the user, as
in Shell mode, because they allow job control (`C-c', `C-z', etc.)
to work between the process and its children whereas pipes do not.
For subprocesses used for internal purposes by programs, it is
often better to use a pipe, because they are more efficient. In
addition, the total number of PTYs is limited on many systems and
it is good not to waste them.
The value `process-connection-type' is used when `start-process'
is called. So you can specify how to communicate with one
subprocess by binding the variable around the call to
`start-process'.
(let ((process-connection-type nil)) ; Use a pipe.
(start-process ...))
To determine whether a given subprocess actually got a pipe or a
PTY, use the function `process-tty-name' (*note Process
Information::.).
File: lispref.info, Node: Deleting Processes, Next: Process Information, Prev: Asynchronous Processes, Up: Processes
Deleting Processes
==================
"Deleting a process" disconnects XEmacs immediately from the
subprocess, and removes it from the list of active processes. It sends
a signal to the subprocess to make the subprocess terminate, but this is
not guaranteed to happen immediately. The process object itself
continues to exist as long as other Lisp objects point to it.
You can delete a process explicitly at any time. Processes are
deleted automatically after they terminate, but not necessarily right
away. If you delete a terminated process explicitly before it is
deleted automatically, no harm results.
- Variable: delete-exited-processes
This variable controls automatic deletion of processes that have
terminated (due to calling `exit' or to a signal). If it is
`nil', then they continue to exist until the user runs
`list-processes'. Otherwise, they are deleted immediately after
they exit.
- Function: delete-process NAME
This function deletes the process associated with NAME, killing it
with a `SIGHUP' signal. The argument NAME may be a process, the
name of a process, a buffer, or the name of a buffer.
(delete-process "*shell*")
=> nil
- Function: process-kill-without-query PROCESS &optional
REQUIRE-QUERY-P
This function declares that XEmacs need not query the user if
PROCESS is still running when XEmacs is exited. The process will
be deleted silently. If REQUIRE-QUERY-P is non-`nil', then XEmacs
*will* query the user (this is the default). The return value is
`t' if a query was formerly required, and `nil' otherwise.
(process-kill-without-query (get-process "shell"))
=> t
File: lispref.info, Node: Process Information, Next: Input to Processes, Prev: Deleting Processes, Up: Processes
Process Information
===================
Several functions return information about processes.
`list-processes' is provided for interactive use.
- Command: list-processes
This command displays a listing of all living processes. In
addition, it finally deletes any process whose status was `Exited'
or `Signaled'. It returns `nil'.
- Function: process-list
This function returns a list of all processes that have not been
deleted.
(process-list)
=> (#<process display-time> #<process shell>)
- Function: get-process NAME
This function returns the process named NAME, or `nil' if there is
none. An error is signaled if NAME is not a string.
(get-process "shell")
=> #<process shell>
- Function: process-command PROCESS
This function returns the command that was executed to start
PROCESS. This is a list of strings, the first string being the
program executed and the rest of the strings being the arguments
that were given to the program.
(process-command (get-process "shell"))
=> ("/bin/csh" "-i")
- Function: process-id PROCESS
This function returns the PID of PROCESS. This is an integer that
distinguishes the process PROCESS from all other processes running
on the same computer at the current time. The PID of a process is
chosen by the operating system kernel when the process is started
and remains constant as long as the process exists.
- Function: process-name PROCESS
This function returns the name of PROCESS.
- Function: process-status PROCESS-NAME
This function returns the status of PROCESS-NAME as a symbol. The
argument PROCESS-NAME must be a process, a buffer, a process name
(string) or a buffer name (string).
The possible values for an actual subprocess are:
`run'
for a process that is running.
`stop'
for a process that is stopped but continuable.
`exit'
for a process that has exited.
`signal'
for a process that has received a fatal signal.
`open'
for a network connection that is open.
`closed'
for a network connection that is closed. Once a connection
is closed, you cannot reopen it, though you might be able to
open a new connection to the same place.
`nil'
if PROCESS-NAME is not the name of an existing process.
(process-status "shell")
=> run
(process-status (get-buffer "*shell*"))
=> run
x
=> #<process xx<1>>
(process-status x)
=> exit
For a network connection, `process-status' returns one of the
symbols `open' or `closed'. The latter means that the other side
closed the connection, or XEmacs did `delete-process'.
In earlier Emacs versions (prior to version 19), the status of a
network connection was `run' if open, and `exit' if closed.
- Function: process-kill-without-query-p PROCESS
This function returns whether PROCESS will be killed without
querying the user, if it is running when XEmacs is exited. The
default value is `nil'.
- Function: process-exit-status PROCESS
This function returns the exit status of PROCESS or the signal
number that killed it. (Use the result of `process-status' to
determine which of those it is.) If PROCESS has not yet
terminated, the value is 0.
- Function: process-tty-name PROCESS
This function returns the terminal name that PROCESS is using for
its communication with Emacs--or `nil' if it is using pipes
instead of a terminal (see `process-connection-type' in *Note
Asynchronous Processes::).
File: lispref.info, Node: Input to Processes, Next: Signals to Processes, Prev: Process Information, Up: Processes
Sending Input to Processes
==========================
Asynchronous subprocesses receive input when it is sent to them by
XEmacs, which is done with the functions in this section. You must
specify the process to send input to, and the input data to send. The
data appears on the "standard input" of the subprocess.
Some operating systems have limited space for buffered input in a
PTY. On these systems, Emacs sends an EOF periodically amidst the
other characters, to force them through. For most programs, these EOFs
do no harm.
- Function: process-send-string PROCESS-NAME STRING
This function sends PROCESS-NAME the contents of STRING as
standard input. The argument PROCESS-NAME must be a process or
the name of a process. If it is `nil', the current buffer's
process is used.
The function returns `nil'.
(process-send-string "shell<1>" "ls\n")
=> nil
---------- Buffer: *shell* ----------
...
introduction.texi syntax-tables.texi~
introduction.texi~ text.texi
introduction.txt text.texi~
...
---------- Buffer: *shell* ----------
- Command: process-send-region PROCESS-NAME START END
This function sends the text in the region defined by START and
END as standard input to PROCESS-NAME, which is a process or a
process name. (If it is `nil', the current buffer's process is
used.)
An error is signaled unless both START and END are integers or
markers that indicate positions in the current buffer. (It is
unimportant which number is larger.)
- Function: process-send-eof &optional PROCESS-NAME
This function makes PROCESS-NAME see an end-of-file in its input.
The EOF comes after any text already sent to it.
If PROCESS-NAME is not supplied, or if it is `nil', then this
function sends the EOF to the current buffer's process. An error
is signaled if the current buffer has no process.
The function returns PROCESS-NAME.
(process-send-eof "shell")
=> "shell"
File: lispref.info, Node: Signals to Processes, Next: Output from Processes, Prev: Input to Processes, Up: Processes
Sending Signals to Processes
============================
"Sending a signal" to a subprocess is a way of interrupting its
activities. There are several different signals, each with its own
meaning. The set of signals and their names is defined by the operating
system. For example, the signal `SIGINT' means that the user has typed
`C-c', or that some analogous thing has happened.
Each signal has a standard effect on the subprocess. Most signals
kill the subprocess, but some stop or resume execution instead. Most
signals can optionally be handled by programs; if the program handles
the signal, then we can say nothing in general about its effects.
The set of signals and their names is defined by the operating
system; XEmacs has facilities for sending only a few of the signals
that are defined. XEmacs can send signals only to its own subprocesses.
You can send signals explicitly by calling the functions in this
section. XEmacs also sends signals automatically at certain times:
killing a buffer sends a `SIGHUP' signal to all its associated
processes; killing XEmacs sends a `SIGHUP' signal to all remaining
processes. (`SIGHUP' is a signal that usually indicates that the user
hung up the phone.)
Each of the signal-sending functions takes two optional arguments:
PROCESS-NAME and CURRENT-GROUP.
The argument PROCESS-NAME must be either a process, the name of one,
or `nil'. If it is `nil', the process defaults to the process
associated with the current buffer. An error is signaled if
PROCESS-NAME does not identify a process.
The argument CURRENT-GROUP is a flag that makes a difference when
you are running a job-control shell as an XEmacs subprocess. If it is
non-`nil', then the signal is sent to the current process-group of the
terminal that XEmacs uses to communicate with the subprocess. If the
process is a job-control shell, this means the shell's current subjob.
If it is `nil', the signal is sent to the process group of the
immediate subprocess of XEmacs. If the subprocess is a job-control
shell, this is the shell itself.
The flag CURRENT-GROUP has no effect when a pipe is used to
communicate with the subprocess, because the operating system does not
support the distinction in the case of pipes. For the same reason,
job-control shells won't work when a pipe is used. See
`process-connection-type' in *Note Asynchronous Processes::.
- Function: interrupt-process &optional PROCESS-NAME CURRENT-GROUP
This function interrupts the process PROCESS-NAME by sending the
signal `SIGINT'. Outside of XEmacs, typing the "interrupt
character" (normally `C-c' on some systems, and `DEL' on others)
sends this signal. When the argument CURRENT-GROUP is non-`nil',
you can think of this function as "typing `C-c'" on the terminal
by which XEmacs talks to the subprocess.
- Function: kill-process &optional PROCESS-NAME CURRENT-GROUP
This function kills the process PROCESS-NAME by sending the signal
`SIGKILL'. This signal kills the subprocess immediately, and
cannot be handled by the subprocess.
- Function: quit-process &optional PROCESS-NAME CURRENT-GROUP
This function sends the signal `SIGQUIT' to the process
PROCESS-NAME. This signal is the one sent by the "quit character"
(usually `C-b' or `C-\') when you are not inside XEmacs.
- Function: stop-process &optional PROCESS-NAME CURRENT-GROUP
This function stops the process PROCESS-NAME by sending the signal
`SIGTSTP'. Use `continue-process' to resume its execution.
On systems with job control, the "stop character" (usually `C-z')
sends this signal (outside of XEmacs). When CURRENT-GROUP is
non-`nil', you can think of this function as "typing `C-z'" on the
terminal XEmacs uses to communicate with the subprocess.
- Function: continue-process &optional PROCESS-NAME CURRENT-GROUP
This function resumes execution of the process PROCESS by sending
it the signal `SIGCONT'. This presumes that PROCESS-NAME was
stopped previously.
- Function: signal-process PID SIGNAL
This function sends a signal to process PID, which need not be a
child of XEmacs. The argument SIGNAL specifies which signal to
send; it should be an integer.
File: lispref.info, Node: Output from Processes, Next: Sentinels, Prev: Signals to Processes, Up: Processes
Receiving Output from Processes
===============================
There are two ways to receive the output that a subprocess writes to
its standard output stream. The output can be inserted in a buffer,
which is called the associated buffer of the process, or a function
called the "filter function" can be called to act on the output. If
the process has no buffer and no filter function, its output is
discarded.
* Menu:
* Process Buffers:: If no filter, output is put in a buffer.
* Filter Functions:: Filter functions accept output from the process.
* Accepting Output:: Explicitly permitting subprocess output.
Waiting for subprocess output.
File: lispref.info, Node: Process Buffers, Next: Filter Functions, Up: Output from Processes
Process Buffers
---------------
A process can (and usually does) have an "associated buffer", which
is an ordinary Emacs buffer that is used for two purposes: storing the
output from the process, and deciding when to kill the process. You
can also use the buffer to identify a process to operate on, since in
normal practice only one process is associated with any given buffer.
Many applications of processes also use the buffer for editing input to
be sent to the process, but this is not built into Emacs Lisp.
Unless the process has a filter function (*note Filter Functions::.),
its output is inserted in the associated buffer. The position to insert
the output is determined by the `process-mark', which is then updated
to point to the end of the text just inserted. Usually, but not
always, the `process-mark' is at the end of the buffer.
- Function: process-buffer PROCESS
This function returns the associated buffer of the process PROCESS.
(process-buffer (get-process "shell"))
=> #<buffer *shell*>
- Function: process-mark PROCESS
This function returns the process marker for PROCESS, which is the
marker that says where to insert output from the process.
If PROCESS does not have a buffer, `process-mark' returns a marker
that points nowhere.
Insertion of process output in a buffer uses this marker to decide
where to insert, and updates it to point after the inserted text.
That is why successive batches of output are inserted
consecutively.
Filter functions normally should use this marker in the same
fashion as is done by direct insertion of output in the buffer. A
good example of a filter function that uses `process-mark' is
found at the end of the following section.
When the user is expected to enter input in the process buffer for
transmission to the process, the process marker is useful for
distinguishing the new input from previous output.
- Function: set-process-buffer PROCESS BUFFER
This function sets the buffer associated with PROCESS to BUFFER.
If BUFFER is `nil', the process becomes associated with no buffer.
- Function: get-buffer-process BUFFER-OR-NAME
This function returns the process associated with BUFFER-OR-NAME.
If there are several processes associated with it, then one is
chosen. (Presently, the one chosen is the one most recently
created.) It is usually a bad idea to have more than one process
associated with the same buffer.
(get-buffer-process "*shell*")
=> #<process shell>
Killing the process's buffer deletes the process, which kills the
subprocess with a `SIGHUP' signal (*note Signals to Processes::.).